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Immersive virtual acoustic spaces

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Cathedral interior - Credit: igorovsyannykov/Pixabay.com

Credit: igorovsyannykov/Pixabay.com

Creating immersive sonic experiences by situating participants in the acoustics of any building or physical structure in augmented and mixed reality.

Bringing the Room to the Music 

Pictured: Jonathan Abel
Pictured: Jonathan Abel

After Stanford Music Adjunct Professor Jonathan Abel ’84 M.S. ’89 Ph.D. and Eoin Callery ’16 DMA co-invented a technology that can recreate the acoustics of any physical space—including Istanbul’s Hagia Sophia—they knew there were potential commercial applications for the system, which they developed with input from Stanford Music Professor Jonathan Berger  ’83 DMA. But they realized how much they would benefit from the expertise of the HIT Fund team in exploring those applications.

To help, the HIT Fund is setting up meetings with high-level executives, including in film and gaming, and an MBA student will be shaping the business model.

“Nitin and Laura asked questions that just really focused us on the kind of things we could be doing,” Abel says. “It takes a certain skillset to understand how to get the buy-in to make it happen.”

Callery agrees.

“You can have all the ideas you want, but you need an outside voice to rein everything in,” he says. “If you have 150 applications, that’s great, but what’s the one that should be tackled first?”

About the Technology

Picture and floor plan of SU Memorial Church
Stanford Memorial Church, mapped out for CAVIAR

CAVIAR (Chamber for Augmented Virtual and Interactive Audio Realities) alters the acoustic conditions of any space, transporting sounds and listeners in the space to new and even changing architectures. Using speakers and microphones about the space, CAVIAR allows participants to freely interact with each other, hearing sounds as if they were in a completely different room.

The fully immersive acoustic environments created with our system can take on and morph among the characteristics of any number of specific or idealized rooms, concert halls, caves, etc. In addition, the system can be used to create truly surreal acoustic conditions, including those of spaces that can not be experienced through real-world physical architecture. CAVIAR is also being developed for integration with networked communication technologies such as gaming, video conferencing, and sports broadcasting, so that users can interact in shared acoustics remotely, increasing the possibility of meaningful virtual engagement.

CAVIAR in action (performers in their physical space vs. the AR audio space)
CAVIAR in action

Team Members

Prof. Jonathan S. Abel
Prof. Jonathan S. Abel
View Stanford Profile ​​​​
Prof. Jonathan Berger
Prof. Jonathan Berger
View Stanford Profile
Eoin Callery
View Stanford Profile

Video

Altering Room Reverberation - Music Current 2022 - Virtual Acoustic Workshop | Eoin Callery
(via Vimeo)
Seeking the Acoustic Signature of Transcendence | Jonathan Berger, Stanford University
(via YouTube)

Related video from an earlier project that prompted the development of CAVIAR:

The Voice of Hagia Sophia Documentary feat. Jonathan Abel
(via Vimeo)

Publications

Related papers from an earlier project that prompted the development of CAVIAR: